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How to Use Fractal Terrains 3.zip for World Building and Map Making



For the fastest world generation, simply click the Next World icon. A fractal-filled moment later, FT Pro delivers you an entire world - complete with climate, rainfall and temperature zones. Not the world you imagined? No problem, just click the icon again, and again, and again. Then export that world as an image, animation, icosahedral, to Google Earth or CC3+.




Fractal Terrains 3.zip



But with FT3 you can be even more god-like. Starting from a random world, real-Earth data, or a flat plain if you prefer, you can "paint" altitude or climate adjustments to suit your whim. You can raise mountains from nothing and consign entire continents to the deep. FT3 applies its fractal magic with deft realism, requiring minimum artistic skill from you. You can even create scripts to automate your tasks.


How it works: Just like its brothers, FT3 starts from a template. There are four worlds on offer: synthetic (created by FT3's fractal functions), binary (created from imported data), flat (a billiard ball ready for editing) and planar (a synthetic world mapped to a flat plane instead of a globe). There are a few parameters to fix before your new world appears. Highest peak and lowest depth are pretty self-explanatory, while the Method selects the way altitude will be computed amongst nine different ones like Wilbur Ridged Multifractal, Brownian Noise and FT2 fbm. You can also choose how much of your world will be covered by the sea, and the land size. The higher the latter parameter, the bigger (and less) the continents will be. That is pretty much it! Your world is done! Or at least the basics of your world. There are temperature and rainfall settings, as well as many editing options which allow you to micromanage your creation. You can create mountains and plateaus, add land masses, islands, forests and rivers and have them flow in a consistent (or inconsistent, if you so wish) way.


For the fastest world generation, simply click the Next World icon. A fractal-filled moment later, FT Pro delivers you an entire world - complete with climate, rainfall and temperature zones. Not the world you imagined? No problem, just click the icon again, and again, and again. Then export that world as an image, animation, icosahedral, VRML, or CC2 Pro file.


But with FT Pro you can be even more God-like. Starting from a random world, real-Earth data, or a flat plain if you prefer, you can "paint" altitude or climate adjustments to suit your whim. You can raise mountains from nothing and consign entire continents to the deep. FT Pro applies its fractal magic with deft realism, requiring minimum artistic skill from you. If you find you are repeating yourself, you can create scripts to automate your tasks.


A fractal landscape is a surface that is generated using a stochastic algorithm designed to produce fractal behavior that mimics the appearance of natural terrain. In other words, the result of the procedure is not a deterministic fractal surface, but rather a random surface that exhibits fractal behavior.[1]


Many natural phenomena exhibit some form of statistical self-similarity that can be modeled by fractal surfaces.[2] Moreover, variations in surface texture provide important visual cues to the orientation and slopes of surfaces, and the use of almost self-similar fractal patterns can help create natural looking visual effects.[3]The modeling of the Earth's rough surfaces via fractional Brownian motion was first proposed by Benoit Mandelbrot.[4]


Because the intended result of the process is to produce a landscape, rather than a mathematical function, processes are frequently applied to such landscapes that may affect the stationarity and even the overall fractal behavior of such a surface, in the interests of producing a more convincing landscape.


According to R. R. Shearer, the generation of natural looking surfaces and landscapes was a major turning point in art history, where the distinction between geometric, computer generated images and natural, man made art became blurred.[5] The first use of a fractal-generated landscape in a film was in 1982 for the movie Star Trek II: The Wrath of Khan.Loren Carpenter refined the techniques of Mandelbrot to create an alien landscape.[6]


Whether or not natural landscapes behave in a generally fractal manner has been the subject of some research. Technically speaking, any surface in three-dimensional space has a topological dimension of 2, and therefore any fractal surface in three-dimensional space has a Hausdorff dimension between 2 and 3.[7] Real landscapes however, have varying behavior at different scales. This means that an attempt to calculate the 'overall' fractal dimension of a real landscape can result in measures of negative fractal dimension, or of fractal dimension above 3. In particular, many studies of natural phenomena, even those commonly thought to exhibit fractal behavior, do not do so, over more than a few orders of magnitude. For instance, Richardson's examination of the western coastline of Britain showed fractal behavior of the coastline over only two orders of magnitude.[8] In general, there is no reason to suppose that the geological processes that shape terrain on large scales (for example plate tectonics) exhibit the same mathematical behavior as those that shape terrain on smaller scales (for instance, soil creep).


Real landscapes also have varying statistical behavior from place to place, so for example sandy beaches don't exhibit the same fractal properties as mountain ranges. A fractal function, however, is statistically stationary, meaning that its bulk statistical properties are the same everywhere. Thus, any real approach to modeling landscapes requires the ability to modulate fractal behavior spatially. Additionally real landscapes have very few natural minima (most of these are lakes), whereas a fractal function has as many minima as maxima, on average. Real landscapes also have features originating with the flow of water and ice over their surface, which simple fractals cannot model.[9]


It is because of these considerations that the simple fractal functions are often inappropriate for modeling landscapes. More sophisticated techniques (known as 'multi-fractal' techniques) use different fractal dimensions for different scales, and thus can better model the frequency spectrum behavior of real landscapes[10]


A way to make such a landscape is to employ the random midpoint displacement algorithm, in which a square is subdivided into four smaller equal squares and the center point is vertically offset by some random amount. The process is repeated on the four new squares, and so on, until the desired level of detail is reached. There are many fractal procedures (such as combining multiple octaves of Simplex noise) capable of creating terrain data, however, the term "fractal landscape" has become more generic over time.


A long while back I added a very simplistic fractal terrain simulator to Visions of Chaos. I had an idea to try and add erosion simulation into the existing code to get some more realistic terrain shapes.


Using the noise function, we can create a "fractal" by summing noise functions of different frequencies, and attenuated amplitudes. If each successive frequency is double the previous, it's called an "octave" similar to a musical scale.


FT Pro gives you tools to make your worlds even more life like. FT Pro adds craters, rivers and lakes, and superb new editing tools. New fractal types give a whole new look to your worlds.


Fractal DRAW is a fast interactive real-time IFS fractal generator to create various natural and artistic fractal graphics and animations. Which offers you an uniquely intuitive method to visually shape attractive fractals just in a click-and-drag way! It


Get in touch with the fantastic and mysterious world of fractals and find your way through the beautiful complexity of fractal images. Using your Computer and jalada Fractal, you'll be able to see for yourself what a fractal is and how it is created.


Fractal Morphing Screen Saver is a screen saver for Windows. Fractals fascinate us with their beauty and attractiveness. And as to morphing it emphasizes it to a great extent. According to many people's opinion fractals produce a soothing and relaxing


World machine gives us the power to create very realistic terrains in a short amount of time. ... Its erosion filters are the best I have seen but also give a lot of control over the final look. i would recommend this to any development studio that needs very realistic terrains, quickly!


Unlike traditional brush-based terrain editors, World Machine uses a procedural approach. Shape the terrain using basic building blocks such as fractals... then hit them with simulations of nature to create realistic features.


This is a small MATLAB function to generate a fractal landscape by using diamon-square algorithm. The algorithm is actually very old but I learned it on the Paul Martz's "Generating Random Fractal Terrain" page ( ) He also gives a C program but I was too lazy to compile it, install developer tools, compilers etc. So I decided to write a simplified version. The features are:


1. It is a single MATLAB file: fractal_landscape.m2. If you run it, you will see a small animation of diamond-square algorithm. 3. If want to increase the resolution, just increase the maxiter parameter to 8 or 9.4. I believe the comments inside the codes are very usefull to understand the algorithm.5. It also create a POVRAY output of the landscape so that you can render it POVRAY if you want to. 2ff7e9595c


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